gaming as a social network, detecting vr intrusions & personalized media
gamer-audience interaction, trajectory projection, and in-game economic management
Nomadic recommendations, voice commerce, & new VR devices
Personalised synthetic media, new transport infrastructure & flying pods
Cheating detection, misusing scooters, and emotional understanding & generation
brain machine interfaces for controlling cars, in-store pick up for orders, and more
autonomous delivery vehicles, guided AI conversations, and vehicles that spy on you
Physical and digital collectibles, AR commerce, and realistic depth-of-field in VR
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